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Fillet is a great
command, especially when you take the end
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user experience
for physical products into account.
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Fillet is your command
when you want to round the edges, exterior
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or interior, of a solid body.
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You find Fillet in the toolbar,
in the modify
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dropdown menu, or via keyboard shortcut F.
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You have three different fillet types
at your disposal.
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Let's start with Fillet,
we will then look at Rule
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Fillet and finally Full Round Fillet.
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You can work with one or multiple
selection sets when you work with fillet,
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and you can work with both edges
and sides.
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G1 tangent
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or G2 curvature will give you different
fillet transitions.
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The explanation for that
is not within the scope of this video.
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Select whether you want a constant
or chord length radius type.
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You'll see the chord length marked in
the small picture assigned to the command.
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Tangency Weight
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is an easy way to increase
or decrease the scale of your Fillet.
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Change
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corner type from Rolling Ball to Setback
if you want to blend the edges
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into adjacent faces,
you'll see a small demonstration
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of the feature
if you look closely at the picture.
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You can think of Rule Fillet as a Fillet
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based on rules instead on selections.
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For example, set your rule to all edges,
select your top face and your Fillet
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command will be applied to all edges
according to the rule.
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Likewise, set between Faces/Features
as your rule.
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Select Face/Feature
one and Face/Feature two,
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and your rule is applied
between your selected faces
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and features.
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The Full Round Fillet is useful
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when you want to add a smooth
round finish to your design.
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And that's
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a basic introduction
to the Fillet commando.
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See you in the next lesson and good job!
